They avoided goals from other endless runners that they considered negative, uninteresting, or repetitive. Snowman's co-founders, Ryan Cash and Jordan Rosenberg, wanted to bring the essence of the Tony Hawk games of their youth into Alto's Adventure, including "fun, positive goals" and an "easy to learn, hard to master" trick system. Snowman also sought to address how other mobile games emphasize video game console-type elements with on-screen controls, which co-founder Ryan Cash felt were largely not designed with the mobile platform in mind.Īlto's Adventure was inspired by Journey (2012), Tony Hawk's Pro Skater 2 (2000), and Windosill (2009). The developers intended the game to "capture the flow and feeling of snowboarding" and the way "everything else sort of just disappears" when "in rhythm with the mountain", unlike other snowboarding games. DevelopmentĪlto's Adventure was built in collaboration between Snowman, an indie development studio based in Toronto, and lead artist and programmer Harry Nesbitt, based in Devon, England. Player progress syncs between iPads and iPhones over iCloud, and the game uses Game Center leaderboards. The environments of Alto's Adventure change in lighting as time passes through the cycle of the day, and incorporate various weather effects. Later in the game, players can use a wingsuit, which changes some elements of the game. The game also tracks distance traveled and trick combos. Players perform tricks in quick succession, or combos, to earn points towards a competitive high score. The player receives awards from completing goals, and can also collect coins that can be used to purchase upgrades. Goals include such things as traveling a set distance, rescuing runaway llamas, crossing dangerous gaps, grinding across rooftops of villages, and outsmarting the mountain elders. While the character moves across the landscape, the player can complete some of the game's 180 goals, though they are given only three at a time. The player taps the screen once to jump and holds the screen while the player character is midair to perform tricks. The player character moves automatically through procedurally generated landscapes towards the right side of the screen and the player can only control when to jump. Alto's Adventure is a side-scrolling endless runner snowboarding game.
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